Some of you are hungry for new stuff in our world.So am I.
I did start a lot of changes a few months ago and had to put BadLands on hold for a while. I'm ready to get back at, but not with the same
All-Consuming-Obsession that I had in the past.
I have been talking with Leaf Stone recently about his baby, BadLands. Leaf is the original author of BadLands, just in case you didn't know. Leaf made several offers to me about BadLands.
1. To let me merge both modules together. That is, to bring the Bosses, Boss Areas and Boss Drops as well as anything else,
like the Bone Bash Theater, into BadLands RPG.
2. The 1.69 upgrade
(currently beta 9) does not work with our existing database and server monitor.
(It's barely working now). When I mentioned this to Leaf, he offered to do the work to change over to a different program that works better.
Other changes coming soon are:
3. A lot of good ideas you-all brought up in this Blog.
4. A new Trap System for Rogues I have been working on. Terry helped test it too many months ago. I need to finish it and import it.
Changes that are "in-works":
5. New areas added to the Mad Clerics Tower atop Sheelo Mtn.
6. A +6 upgrade shop for strength based melee builds. +6 AC mostly.
7. Some new monsters. Some of you have seen the DM spawned Snow Slaad.
8. Some new bosses and new boss drops for melee builds.
9. Changes to some existing bosses. I will only say this much: The new Medusa can turn any player to stone now. . . . . Of course I include some form of limited protection. . . . . . Oh, by the way, Statues are forever. (note to self: all statues need pigeons)
10. Did I mention the new . . . . oops, that would spoil the surprise.
Items 5 through 10 are in various states of disrepair. 1 to 4 will come later.
I will be happy to review anything you build with the tool editor. If I like it and it "fits" BadLands, I will add it to our world.
qwildurn@verizon.netQwildurn Bluemoon