Tuesday, July 29, 2008

BadLands RPG Updates

This is a permanent post containing the latest changes and updates to BadLands RPG. This is nearly identical to the Update Sign you will find in-game. If you subscribe to this post, then you will receive email notice of module changes as they happen. You cannot post comments here, but you can email me or start a new post relating to that version update. Each new version will be at the bottom.

email:
qwildurn@verizon.net
web:
http://BadLandsRPG.game-host.org/

Qwildurn Bluemoon --(hunteress of evil)--
note: The changes won't appear without a server reset/crash. I usually let the server reset it's self unless it's an important fix.

19 comments:

Qwildurn said...

+ ver 83
- Still finishing changes to ver 77- Monk shops can now work with Gauntlets, Kamas, Shurikens and Clothing
- Gauntlets and projectiles can now access their full potential
- Made the final adjustments to the upgrade shops fot the new element structure >>> oh, I just found a problem to fix later
- Fixed the Server Reset Lever
- Added a Bind Point in Castle Sheelo (the Mad Cleric's tower)

Qwildurn said...

+ ver 84 - 29 June 08
- Still finishing changes to ver 77
- DMs can now ride a horse.
- Players can now use the "attack" riding position while on a horse and useing most weapons. This allows your shield to be seen. The Horse Trader can override the "automatic" (default) setting.

Qwildurn said...

+ ver 85 - 31 July 08
- Still finishing changes to ver 77
- Added "heartbeat" support for feat "mounted combat". This might lag the server, but you can get more AC while on horseback.
- Added Orkling to to a list of custom riders.



Because of some exploits I found related to horses/players, players can’t rest while mounted now.

The Mounted Combat support works on the server’s heartbeat (every 6 real time seconds). It cycles through all the players and checks to see if they are on a horse and changes their AC based on their ride skill. ---- I don’t use heart beat scripts because they cause lag. ---- With a lot of players on, this could be a problem. For now we will test it.

Qwildurn said...

+ ver 86 - 03 Aug 08
- Adjusted the radial crafting menu to work with all the new 1.69 stuff now.
The old "cloakmodel.2da" override needs to be deleted until I can make a new one or you won't be able to see the two new cloaks. (16 cloaks)
- Fixed the "Claim Jumpers". Anybody logging into an Outpost/Fortress that they don't own will be ported out.

Qwildurn said...

+ ver 87 - 06 Aug 08
- Made a new cloakmodle.2da overrides with about 100 new cloaks including an invisable cloak.
*** Please download the new CLOAKMODLE.2DA override from our web.
- Added the new cloaks to the radial crafting menu.

Bioware added two new cloaks with the 1.69 upgrade and I found away to turn that into about 100. I must admit that some are outright gross, but some are cool and its nice to have choices. On some, the only differance is on the inside were it's hard to see.

Qwildurn said...

+ ver 89 - 22 Aug 08
- The +6 Melee Upgrade Shop is now open!
- He is in Castle Sheelo and can upgrade melee weapons to level 22
- He can also add AC+6 to your Armor, Helm and Shield. You must have 10 levels in one melee class, have a natural strength of 25, wear medium or heavy armor ( Chain Mail to Plate Mail ), and, have AC+5 on that item.

- Imported more areas made by Deimonos.
- About 15 to 20 new areas added, most with monsters.
- New monsters added.
- All new areas now linked and available for public use.
- Some old areas have been rotated or modified to keep the map geographically correct.
- Some old areas have been renamed.
- The Bluffs, is now Lurid Bluffs and a little bit easier.
- Crystal City has level 12 upgrade shops and a Jousting Arena.
- Crystal City has a bindstone and a port stone.
- Travel North from the Dozo Warfields.

- Added a Tattoo shop in Dozo. 1.69 added support to change skin color and stuff in-game. It's crude and un-finished, but working.

+ ver 88
- Fixed the Dozo Shark. You can now delete your unwanted toons and re-use that name.

Qwildurn said...

This update includes a lot more work by Deimonos.

+ ver 90 - 25 Aug 08
**** by Deimonos
+ Fixed the spawns on Crystal Plains. Now, you will get xp for killing spawns in that area.
+ All scroll shops are working now. Added a new one inside the magic shop in Crystal City.
+ Fixed the bracers and port stone problems. Every general shop have their respective port stones and you can buy bracers again.
+ Klid The Horse Trader has opened his shop and Dozo is not the only place one can buy horses anymore.
+ Now 2 deserted areas have monsters to make your journey more thrilling.
**** by Qwildurn
- Fixed Rahsasha spawn
- Added a new area, Soggy Bottom, a swamp type area linked to Mosquito Wolfe, Soggy Creek and Crystal Plains
- Added a new area Soggy Creek, linked to Point Doom and Soggy Bottom
- Added a new Boss, Black Betty to Death Island and her new drop.

Qwildurn said...

+ ver 91 26 Aug 08
* by Qwildurn
- Lowered Black Betty's AC from 90 to 75
- Fixed the missing shout when a boss kills a player. This fix should also cover other player death problem such as PK Points and guild kills.
* by Deimonos
- Added a temple to Crystal City

Qwildurn said...

+ ver 92 28 Aug 08
* by Deimonos and Qwildurn
- Made Soggy Bottom look more like a swamp and added a Mist Dragon mini-boss and her lair to it.
- Added a Rogue Shop to Crystal City.
- Fixed a few other tid-bits.
- Populated some empty areas with monsters and adjusted some existing monsters.

Qwildurn said...

+ ver 93 - 2 Sep 08
* Deimonos and Qwildurn
- Fixed numerous small things.
- Added three new areas: Beholder Burrows; Path of the Doomed; Doom Mines.
- Added four of more new monsters and a new mini-boss with an interesting Quest Item.

Qwildurn said...

+ ver 94 - 8 Oct 08
* Deimonos and Qwildurn
- Fixed small things. Adjusted some existing monsters
- New boss added to Forgotten Lands
- A new area just before Forgotten Coast.
- Path from Northbound to Forgotten Lands has been adjusted for a smoother progression in monster difficulty
- Added monsters to Dark Tunnels
- 3 New quests in low-level areas
- Added Slide Hide to Mountain Slide. Skin quests added.
- New areas called Salina Beach linked to Newport Docks
- New boss on Shrine of Lost Souls. Also a new outpost
- 11 new sub-races. Adjusted a few others
- Added a "Favored Class System" for sub-races.

Qwildurn said...

14 January 2010
+ ver 95
* Deimonos and Qwildurn
- Added new Outposts
- Added new Boss, Boss Drop and Boss Area
- Added 2 new areas
- Added 2 new sub-races
- Fixed "The Works" on the Healers buff list
- Addressed the "double death" glitch
- Addressed an issue where Monk Gauntlets would not fit
- Converted the UBER Barbarian System to use "skills" instead of "extra AC" *** You should go to UD and change out your old gear
- Added Uber Defender and Uber Paladin to the UBER Classes list.
- Added an Invisible Helm System
- Addressed an issue that prevented potions from working normally
- Fixed several Database read/write issues
- Sub-Race Slaves can now show you what your sub-race might look like
- Added the skills and feats that are new to 1.69 to the HGLL Engine
- HGLL can now carry-over the unused skill points from level 40
-* This will happen for older toons at next HGLL level-up
- Addressed an XP issue with the Favored Class System that caused the XP to be to low or to high
- Addressed an issue that did not properly remove the mounted horse on player death
- Included an experimental "Player-Monster" race for Beta Members and DM's only. If you're on that list and want more info, please email me.

Qwildurn said...

11 February 2010
+ ver 96
- Altered the Druid / Shifter Polymorph system.
> Item Properties are now additive.
> The Dye Guy can examine your polymorph item for you.
> At time of polymorph, a message is sent to you telling you which item sets were used for that form.
> Item sets are: Weapon, Armor, Items.
> Weapon Set: is melee or ranged and will only be used if the new/old are same type (melee or ranged).
> Armor Set: is Armor, Shield and Helm.
> Items Set: is every thing else.
>>> Note: Monk Gloves, Bracers and Ammo are excluded in ALL cases.
> AC will be taken from: Armor, Helm, Shield, Amulet, Boots. ONLY. There is an upper limit of +20 here that I can't change.
> Ability Bonus is capped at +12 per ability. Uber Druids may or may not use their Uber Abilities.

Qwildurn said...

16 February 2010
+ ver 97

*** These changes are ALL retro-active

--- Monsters ---
- All Dragons now have 20 more strength
- Humanoid Class is now a melee BAB class

--- Players ---
- The Base Attack Bonus (BAB) has been raised.
- Pure Fighters get 40 BAB at level 40
- Pure Rogues get 30 BAB
- Pure Mages get 20 BAB
(it was 30, 25, 20)
- Mixed classes will be adjusted accordingly
- Classes of the same BAB value are added
together to avoid some of the BAB loss from
not staying with the "4 class group" that
Bioware setup.
- You will probably see an "Attack Decrease" ICON
Do not worry. You have the correct AB
- I have to give you extra BAB, then take some away
- You can still buff up as normal
- All builds except Mages will see more AB

*** These changes are ALL retro-active

Qwildurn said...

09 Aug 2010
+ ver 99
- Added an ammo replicator to the upgrade shops.
- Most weapon buff spells will seek out the next weapon being held. You no longer need to switch weapons or open your inventory to buff.
- Moved the door at the Stone Conjoint to match the outside of the building.
- Closed the Arena until I can get it fixed.

Qwildurn said...

10 Aug 2010
ver 99 (additional)
- Ranged weapons can now be buffed with Flame Blade, Darkfire, Bless Weapon and Deafening Clang. For best results, the target should equip the bow, crossbow, sling, throwing axe, dart or shurkin, then cast the spell and all ammo of that type will be buffed.

Qwildurn said...

13 Aug 2010
ver 100
- Added Mini-Bosses to the death-shout list.
- Modified the Hit Point Maximizer.
Polly eats crackers. Each cracker is worth 25 HP towards your max HP. Crackers are randomly dropped with each boss kill and selected mini-bosses. You don't need the kill credit, but you do need to pick the cracker up from the boss's corpse. The cracker is not transferable to other players. You still need to be level 41 or higher.

Qwildurn said...

19 Aug 2010
ver 101
- Added a new area named "Bait Shop".

Qwildurn said...

2 Feb 2012
ver 101 +++
- Not true update.
- Added logon security checking system.
- All player data wiped.
- Bioware and Atari ended support for NWN and degraded the used names / password check.
- There is no password check any longer.
- Any body can log in with any user name and no password check.

- My fix for this is:
- One user name per CD Key.
- It is your CD Key, you own it.
- It is your name, keep it.
- User names are on a first-come-first-served basis.
- Anybody trying to use your name without your CD Key will be booted.
- Any player attempting to access an account that is not theirs will be frozen. This will prevent them from damaging your toon or exporting it.
- They will have three minutes to read the rules before being booted.

- Saves removed from amulets.