Wednesday, July 9, 2008

Upcoming Changes to BadLands RPG

Some of you are hungry for new stuff in our world.
So am I.
I did start a lot of changes a few months ago and had to put BadLands on hold for a while. I'm ready to get back at, but not with the same All-Consuming-Obsession that I had in the past.

I have been talking with Leaf Stone recently about his baby, BadLands. Leaf is the original author of BadLands, just in case you didn't know. Leaf made several offers to me about BadLands.
1. To let me merge both modules together. That is, to bring the Bosses, Boss Areas and Boss Drops as well as anything else, like the Bone Bash Theater, into BadLands RPG.
2. The 1.69 upgrade (currently beta 9) does not work with our existing database and server monitor. (It's barely working now). When I mentioned this to Leaf, he offered to do the work to change over to a different program that works better.

Other changes coming soon are:
3. A lot of good ideas you-all brought up in this Blog.
4. A new Trap System for Rogues I have been working on. Terry helped test it too many months ago. I need to finish it and import it.

Changes that are "in-works":
5. New areas added to the Mad Clerics Tower atop Sheelo Mtn.
6. A +6 upgrade shop for strength based melee builds. +6 AC mostly.
7. Some new monsters. Some of you have seen the DM spawned Snow Slaad.
8. Some new bosses and new boss drops for melee builds.
9. Changes to some existing bosses. I will only say this much: The new Medusa can turn any player to stone now. . . . . Of course I include some form of limited protection. . . . . . Oh, by the way, Statues are forever. (note to self: all statues need pigeons)
10. Did I mention the new . . . . oops, that would spoil the surprise.

Items 5 through 10 are in various states of disrepair. 1 to 4 will come later.
I will be happy to review anything you build with the tool editor. If I like it and it "fits" BadLands, I will add it to our world.

qwildurn@verizon.net
Qwildurn Bluemoon

4 comments:

Deurack said...

So yeah...about that little thing with 1.69 not working with Badlands...if someone wasnt thinking correctly because they were distracted and they upgraded to 1.69 and then realized they couldnt connect to Badlands anymore...what would you suggest they do?

:(

Qwildurn said...

Deurack said...
So yeah...about that little thing with 1.69 not working with Badlands...if someone wasnt thinking correctly because they were distracted and they upgraded to 1.69 and then realized they couldnt connect to Badlands anymore...what would you suggest they do?


If you mean the beta version, it includes the means to revert back to 1.68 Just run the upgrade button again.
If you mean the final 1.69 upgrade, 1.68 is available and can be re-installed. I have not actually read the instructions, but I have a copy of the file, as well as the 1.67 version.

??? Is the 1.69 upgade available yet as a public release. ???

OMG it is! Click here to get the 1.68 or 1.69 from BioWare.
http://nwn.bioware.com/support/patch.html

Holy Shit! I need to get to work!

Qwildurn said...

I'm downloading the files now and will TEST the 1.69 final to see if it works or does not work with our data-base.

If it fails I will continue with the old 1.68 until the problem can be resolved.

The BETA did not work with our data-base. Maybe the final will.

Qwildurn said...

The database does not work with 1.69

I'm leaving the server as is with 1.68 until I can find or make an alternative.

Q