Saturday, August 28, 2010

Bank Holiday Boss Bash

Daniel Asbury asked me to post this for him.


hi Q was trying to post this comment but ould not let me

Bank Holiday Boss Bash
any body with a toon lvl 40-45 meet in Dozo at 2130 UK time to get that boss drop you always wanted with enough of us we can hit every boss there :)

it was an idea i had the other day was partyin with some one and we were trying to get the boss drops that we made are toons for (weapon master Katana KISS) but had no chance and thought it would be cool if we had as many people as we can and go out and take on every boss in Badlands kinda PC v NPC slug fest.

Thanks Dan
I don't know what day the "Bank Holiday" is. Must be an English thing.


As you may know, we have had a bad time with spammers posting CRAP and had to make a few changes. This change in security is sad because now you cannot post any comments unless your on our list of "safe people". We will be happy to add any of our players to the list of "safe" people, but you need to ask.

Tuesday, August 10, 2010

Latest Updates.

Badlanders, don't forget to keep checking the latest updates to the server.  Here is a current list of additions for 2010.  Thanks Q!

UPDATES!


+ ver 95

* Deimonos and Qwildurn
- Added new Outposts
- Added new Boss, Boss Drop and Boss Area
- Added 2 new areas
- Added 2 new sub-races
- Fixed "The Works" on the Healers buff list
- Addressed the "double death" glitch
- Addressed an issue where Monk Gauntlets would not fit
- Converted the UBER Barbarian System to use "skills" instead of "extra AC" *** You should go to UD and change out your old gear
- Added Uber Defender and Uber Paladin to the UBER Classes list.
- Added an Invisible Helm System
- Addressed an issue that prevented potions from working normally
- Fixed several Database read/write issues
- Sub-Race Slaves can now show you what your sub-race might look like
- Added the skills and feats that are new to 1.69 to the HGLL Engine
- HGLL can now carry-over the unused skill points from level 40
-* This will happen for older toons at next HGLL level-up
- Addressed an XP issue with the Favored Class System that caused the XP to be to low or to high
- Addressed an issue that did not properly remove the mounted horse on player death
- Included an experimental "Player-Monster" race for Beta Members and DM's only. If you're on that list and want more info, please email me.
January 14, 2010 7:29 PM
Qwildurn said...

11 February 2010
+ ver 96
- Altered the Druid / Shifter Polymorph system.
> Item Properties are now additive.
> The Dye Guy can examine your polymorph item for you.
> At time of polymorph, a message is sent to you telling you which item sets were used for that form.
> Item sets are: Weapon, Armor, Items.
> Weapon Set: is melee or ranged and will only be used if the new/old are same type (melee or ranged).
> Armor Set: is Armor, Shield and Helm.
> Items Set: is every thing else.
>>> Note: Monk Gloves, Bracers and Ammo are excluded in ALL cases.
> AC will be taken from: Armor, Helm, Shield, Amulet, Boots. ONLY. There is an upper limit of +20 here that I can't change.
> Ability Bonus is capped at +12 per ability. Uber Druids may or may not use their Uber Abilities.
February 11, 2010 4:42 PM
Qwildurn said...

16 February 2010
+ ver 97

*** These changes are ALL retro-active

--- Monsters ---
- All Dragons now have 20 more strength
- Humanoid Class is now a melee BAB class

--- Players ---
- The Base Attack Bonus (BAB) has been raised.
- Pure Fighters get 40 BAB at level 40
- Pure Rogues get 30 BAB
- Pure Mages get 20 BAB
(it was 30, 25, 20)
- Mixed classes will be adjusted accordingly
- Classes of the same BAB value are added
together to avoid some of the BAB loss from
not staying with the "4 class group" that
Bioware setup.
- You will probably see an "Attack Decrease" ICON
Do not worry. You have the correct AB
- I have to give you extra BAB, then take some away
- You can still buff up as normal
- All builds except Mages will see more AB

*** These changes are ALL retro-active
February 17, 2010 2:29 AM
Qwildurn said...

09 Aug 2010
+ ver 99
- Added an ammo replicator to the upgrade shops.
- Most weapon buff spells will seek out the next weapon being held. You no longer need to switch weapons or open your inventory to buff.
- Moved the door at the Stone Conjoint to match the outside of the building.
- Closed the Arena until I can get it fixed.

Tuesday, August 3, 2010

Conquest


Hey guys, long time no post. Just wanted to let you all know that a few contributors of this blog and myself have made an app for cell phones using the Android operating system. You can check out out our new website http://www.exomorph.com/ .

There should be a paid version and a free demo available on the android market for those of you interested.

Good luck and happy hunting.
Simon Hawk

Wednesday, February 17, 2010

The last Outpost falls to "True Blades" :)

True Blades have control of all the Outposts now. They don't have any intent regarding the Good and Evil Fortresses at this time :)

Bungle BoogleBlade has secured the premises to keep out the Riff Raff :)

All the Best ..........Blade ( For Warlords Conn & Basher Bladeless )

Friday, February 12, 2010

Shape Changers, Dopplegangers, Shifters and Druids


-- New Dragon Form -- -- Old Dragon Form --


This is a continuation of Shifters and Druids. I changed how Druids and Shifters polymorph and that will force us to re-think our builds. Until now, Druids and Shifters SUCKED on BadLands. The newest change is how items are transferred from your "normal" form to your "shifted" form.

As is shown in the pictures, the old style copied item properties from some of your gear and onto a "monster skin". If you had AC +5 (3 times), you would loose AC +10. The same with Strength, Con, etc. My changes collect the totals and put it on as a single property.

The other thing I added was a small text display in your combat log window telling you what "set" each form is using. The three sets are: Weapon; Armor; Items;

  1. Weapon Set is your right hand weapon only. If the new form uses a ranged weapon, you must be holding a ranged weapon before shifting. Monk Gloves are never used nor is ammo.
  2. Armor Set includes Armor, Shield and Helm.
  3. Items Set is every thing else. Bracers are NEVER used.

Only these items will be read for AC: Armor, Shield, Helm, Amulet, Boots. AC on other items will be ignored.

NOT EVERY ITEM PROPERTY can be put on a monster skin. The script attempts to transfer EVERY item property. If you don't see a property on your skin that is in the set, that's because it won't work on a skin.

Some forms don't use any of your items. To bad. Choose another.

There are over 120 polymorph shapes each using it's own combination of sets. The sets and how they are used is setup by Bioware, all I did was allow the item properties to become additive. I only included AC and Abilities because most everything else will stack. If you find something that's not stacking, let me know so I can add it in.

No, you can't get all 120. As an example of how some forms work: If you choose Air Elemental, there are four forms you may get. Male or female depending on your gender. Standard or Elder depending on how many class levels you have. Some forms want Druid as it's high class while others want Shifter. Different forms look for different levels to become "stronger" at.

I sent the Dye Guy to school and he learned how to examine your monster items. It is important that you open you inventory so they can be read properly. I'm not sure why, but that's how it works.

Now, by know which item a form uses, and being able to examine your build, you can adjust things so it works better.

Some time back, I made a few other changes that I did not document. While polymorphed, no matter what class you are, (possessing your familiar is a type of polymorph), you will not be saved while in combat. This needs an explanation. In order to 'save' your toon, Bioware un-polymorphs you; saves you; re-polymorphs you. That is hard-coded. The process must stop your combat actions first, leaving you flat-footed and vulnerable.

All characters are automatically saved every time certain things happen. This true for all builds and classes, not just Druids.

  • Level up
  • Die
  • Change areas
  • Sit on a bench
  • Smoke your pipe
  • Rest
  • And ... while NOT in combat ... at random intervals (about 15 seconds)

As you could see, there was a big difference between those two Dragon Forms. All things were equal except the script version. That is the dragon from the Dragon Shape Feat. No doubt your Dragon will be different, but, way better than it had been.

My build suggestions are to use a shield and sword, even if you took some Monk levels. All your gear will be remove while shifted, so you usually will benefit from Monk AC. I took 3 monk levels to get the first 10% speed at Monk 3. The bigger your sword, the bigger the properties to be transferred. Be sure to get as much wisdom as you can.

At this point, the single biggest failing of being shifted is loosing Haste. There is a Boss Drop out there named "Shape Suit". This is armor with haste on it. I think it's Chain Mail.

I have also added Druid to the UBER list. The list now includes Barbarian, Dwarven Defender, Paladin and Druid. You will need 10 Druid levels and level 21. Then you can get Strength and Wisdom (+12) transferred from you gear to your person. I'm not sure how this will work when shifted. My tester that was used for these pictures was not UBER.

Thursday, January 21, 2010

The Dark Hunter of BadLands

Drago Dirge Blade and Brandy Brent got lost in somebodies basement.

They found an Ice Cube and Spoiled Jelly.

Lack of toast and lemon aid got them killed (bad nutrition).

After resting and buffing, they scrubbed the basement clean but fell through the drain.

Arrows started singing past there ears.

Unfortunately, they didn't have what it takes to beat the Dark Hunter. No doubt he guards something important, but we haven't learned what it is yet.

A Rodeo with Gorgon

After a night of serious drinking, Brandy Brent challenged Drago Dirge Blade to ride the mechanical bull. Drago had never heard of a mechanical bull and responded with a slurred, "You first."

"I can do that, but first we gotta sneak past some (burp) little baby dragons.", Brandy drooled.
"Baby dragons? Sneak? Hah! Watch this!"

"These little baby dragons got bad breath."
"Yeeha! I feal sick."

"Any idea who's bull pen this is?"
"Ouch. I got kicked in the gut."

"It's horns ripped me a new hole."

After Gorgon the mechanical bull killed both them, the Gods took pity and breathed new life into their worthless bodies.

After they slept it off, they both rode Gorgon for a full 7 seconds. This allowed them into a secret chamber that they claimed as there own.

The Wastelands Grand Hall as decorated by "true blades".