Thursday, January 14, 2010

BadLands RPG 095f - The overdue update...

After a year of no updates to the game, I have finally done it!
BadLands RPG 095 (f) is posted and ready for testing.

About a year ago, Deimonos, Darian and a few others did a lot of marvelous work building new areas, bosses, and such. It was my job to script it in as well as fix some other issues. Just as I finished my part, my computer crashed loosing all of my work as well as some of my hardware. Deimonos sent me a copy of the mod (ver 95a or 95b) and I started over using my laptop. About halfway into it, my laptop crashed. I lost my work again as well as the entire laptop. Well, I wasn't too keen on redoing it, yet a third time. but, I finally picked up my sorry ass and did it.

In truth, I have done little parts of the work over the last year, making it hard to remember just what is there. So, we all get a new adventure and a new set of bugs to work out.

For the most part, this is untested. There will be bugs. So be patient and tell me about the bugs you find. No matter how trivial it may seem to you, please tell me. Even if it's not related to this update, tell me please. Post your comments here or send me an email.
mailto:qwildurn@verizon.net?subject=BadLands_RPG_095_bugs

This includes new subraces. The complete list is posted here http://qwildurn.game-host.org:8080/Subrace_list.txt
There are three TRUE monsters to be play-tested. These are player-monsters only available to beta testers. See the bottom of the subrace list.

New areas: I have lost count of the number of new areas, but there is a group of four named Underground Wastelands.

New Outposts: There are five or six new Outposts to be claimed. Normally I would say, "Go find 'em!". But this time I will give you some clues. (read on). The total Outpost count is 18 now.

New monsters and Bosses. Beware, some are F*&$#@ing tough! About six new bosses, some control outposts. The Boss Count is just over 30 now. This does not include low-level area bosses such as the Green Dragon near the Smoke Shack.

New Boss drops to go with the new bosses. Please note: The Trident is +8 to make up for the broken feat: weapon focus trident (standard). The 1.69 upgrade added all the feats for the Trident, but you will be down 1 AB because of a Bioware thing. Most Boss Drops are +7, so in the end you will be even.

A new weapons shops inside Castlevania. This is a level 24 melee shop with no restrictions. It is the only shop where you can finish your Great Axe as per the standard rules of BadLands RPG. Hmm, did I mention the guard named Betty?

The fixes to old problems are endless. See BadLands RPG: Updates for the partial list.

Doom Mines boss and outpost.
Castle Sheelo boss and outpost.
Castlevania boss and outpost. Yes, to get inside the castle you must first kill Betty, then another boss awaits inside.
Undergrounds Wastelands boss and outpost.

In some cases you will need a good archer or a good rogue...but wait, I'm spoiling the fun now...

To answer an old Question: Is the Lich Quested Subrace ready yet?
Answer: Not yet. If the undead skeleton test goes well, then the Lich will be possible.

For those testing the undead skeleton... The spell scripts have not been altered YET. Only the hard-coded racial type of the player. Most of the scripts will automatically treat the subrace as undead. This mean that a heal spell will hurt the skeleton and a harm spell will heal it. Turn and Bless Weapon as well as Favored Enemy should work and need to be tested. Turn, Bless Weapon and Favored Enemy are hard-coded. Most spells are scripted and can be adjusted, but some are hard-coded. If this test gets around the hard-coding, we are in business!

Qwildurn Bluemoon,
server host of BadLands RPG

7 comments:

Blade said...

Excellent News :)

I shall enjoy exploring the new and improved Badlands, and maybe trying out some new builds.

The new Bosses sound scary :) Maybe we can defeat them with Teamwork.

All the Best .........Blade :)

Blade said...

Oh dear, i cant play any of my toons. They appear in the start place in Dozo but then i can only go Ctrl -Alt -Del :(

Qwildurn said...

Hmm. I did have some stuff set wrong at first. I caught it right away and changed it asap. If you're still having problems, let me know.

Qwildurn said...

I forgot to mention the work I did to the HGLL Level 60 Engine.

I added the new skills and feats (from 1.69) so they can be taken after level 40.
Skills:
- Ride
Feats:
- Mounted Combat
- Mounted Archery
- All the Trident feats

And anything else that was missing (that I knew of). If you find something I missed, tell me so I can add it in.

I also found a way to carry over any unused skill points. If you don't use all your skill points at level 40, they will be available at level 41 now. Any toon that has unused skills from level 40 will automatically get them at the next level-up.

I think I fixed a few other things, but I can't recall now. I think I adjusted the attributes (str, con...) so that it counts towards the feats at this level-up. Maybe I only dreamed I did it. Not sure really.

Blade said...

My position is that i have no "Overlay" that shows my portrait etc and my quickslots and the also importantly the "Chat Window".

Also my toon can't move on logging in now. I can still only exit with Ctrl-Alt-Del.

Alt F4 is not working for me.

I have 1.69 and the 2 expansions etc, CEP 2.1 and your extra stuff including the Cloak model (the larger download)

I haven't changed anything, and everything worked fine for me before.

Is it possible that a Toggle or switch could have been overlooked somewhere? Has any other player been online on the new Badlands RPG 095f yet please ?

All the Best .......Blade :)

Qwildurn said...

I played last night for a while, alone. Killed some wyrmlings in the new Wastelands. Got up this morning and could not play. I was stuck inside the start room without any controls. I had to use "ctrl-alt-del" to quit.

I checked the server logs to find that the connection to the database had been lost. I made a few changes and restarted everything. Now I can log-in again.

Part of this update was that I worked on some of the database errors. My best guess is that one of my changes was not a good change. I put that one thing back.

Just a reminder about haks and overrides. BadLands RPG does not use haks. Any hak-pak you have will be ignored. BadLands RPG does offer a few overrides, but, you can log-in and play if you don't have them. If you have other overrides, that should not be a problem.

Log-in and try it again.

Qwildurn said...

It seems that most of the bugs have been adjusted out finally. Most were due to typing errors on my part.

The last thing I changed was the new longbow drop. It was set to "non-droppable" and could not be sold or given away. The next server reset will reflect this change. If you have a bow that you can't drop, a DM will need to change this out for you.