Showing posts with label badlands rpg. Show all posts
Showing posts with label badlands rpg. Show all posts

Wednesday, January 20, 2010

Anatole, The New Boss

One of the new bosses of BadLands RPG is Anatole. Brother Soul Blade tried to take this guy on alone. After what seemed like forever, neither had hardly a scratch. It was an even match (obviously) as both the boss and the player are Monk/Cleric in build. Anatole has a total of 65 levels while Brother SoulBlade was at his max level of 58 (ECL 2). Both have a similarly high AC and high AB (80+ / 80+).



Eventually, Trisha Trash came to help. It took the two of them a long time to whittle away at this guy. If it wasn't for SoulBlade's Cleric Heal spell, both would have died. Several times Anatole cast Cleric Heal on self to prolong the battle.



Finally, Anatole ran out of Heal spells and when he was near death, succumbed to a Knock Down hit (his first and only). Like the dogs that they are, they kicked him while he was down and finished his life. Without the strength to hold his Kama, it dropped to the ground. Brother SoulBlade grabbed it quickly and ran through the portal that opened to claim the Outpost, "Castlevania" for the guild, "true blades" (formerly "Free Blades").

Thursday, January 14, 2010

BadLands RPG 095f - The overdue update...

After a year of no updates to the game, I have finally done it!
BadLands RPG 095 (f) is posted and ready for testing.

About a year ago, Deimonos, Darian and a few others did a lot of marvelous work building new areas, bosses, and such. It was my job to script it in as well as fix some other issues. Just as I finished my part, my computer crashed loosing all of my work as well as some of my hardware. Deimonos sent me a copy of the mod (ver 95a or 95b) and I started over using my laptop. About halfway into it, my laptop crashed. I lost my work again as well as the entire laptop. Well, I wasn't too keen on redoing it, yet a third time. but, I finally picked up my sorry ass and did it.

In truth, I have done little parts of the work over the last year, making it hard to remember just what is there. So, we all get a new adventure and a new set of bugs to work out.

For the most part, this is untested. There will be bugs. So be patient and tell me about the bugs you find. No matter how trivial it may seem to you, please tell me. Even if it's not related to this update, tell me please. Post your comments here or send me an email.
mailto:qwildurn@verizon.net?subject=BadLands_RPG_095_bugs

This includes new subraces. The complete list is posted here http://qwildurn.game-host.org:8080/Subrace_list.txt
There are three TRUE monsters to be play-tested. These are player-monsters only available to beta testers. See the bottom of the subrace list.

New areas: I have lost count of the number of new areas, but there is a group of four named Underground Wastelands.

New Outposts: There are five or six new Outposts to be claimed. Normally I would say, "Go find 'em!". But this time I will give you some clues. (read on). The total Outpost count is 18 now.

New monsters and Bosses. Beware, some are F*&$#@ing tough! About six new bosses, some control outposts. The Boss Count is just over 30 now. This does not include low-level area bosses such as the Green Dragon near the Smoke Shack.

New Boss drops to go with the new bosses. Please note: The Trident is +8 to make up for the broken feat: weapon focus trident (standard). The 1.69 upgrade added all the feats for the Trident, but you will be down 1 AB because of a Bioware thing. Most Boss Drops are +7, so in the end you will be even.

A new weapons shops inside Castlevania. This is a level 24 melee shop with no restrictions. It is the only shop where you can finish your Great Axe as per the standard rules of BadLands RPG. Hmm, did I mention the guard named Betty?

The fixes to old problems are endless. See BadLands RPG: Updates for the partial list.

Doom Mines boss and outpost.
Castle Sheelo boss and outpost.
Castlevania boss and outpost. Yes, to get inside the castle you must first kill Betty, then another boss awaits inside.
Undergrounds Wastelands boss and outpost.

In some cases you will need a good archer or a good rogue...but wait, I'm spoiling the fun now...

To answer an old Question: Is the Lich Quested Subrace ready yet?
Answer: Not yet. If the undead skeleton test goes well, then the Lich will be possible.

For those testing the undead skeleton... The spell scripts have not been altered YET. Only the hard-coded racial type of the player. Most of the scripts will automatically treat the subrace as undead. This mean that a heal spell will hurt the skeleton and a harm spell will heal it. Turn and Bless Weapon as well as Favored Enemy should work and need to be tested. Turn, Bless Weapon and Favored Enemy are hard-coded. Most spells are scripted and can be adjusted, but some are hard-coded. If this test gets around the hard-coding, we are in business!

Qwildurn Bluemoon,
server host of BadLands RPG

Wednesday, April 22, 2009

Character Building for BadLands RPG

The discussion about how to build a toon (character) is never finish, old, or boring. One more time, it has come up in-game. Most can't start a new topic here at The Blog, so I will because a few have asked for it. I will collect the links to the older topics and publish them here, then open it to an 'open mike night'.

If you find something I missed, send me the link so I can add it here. As new topics are made, I will try to add them to this list.

Let me remind you, that what works on one server may not work on another server.

Links arranged oldest to newest.


Tuesday, March 17, 2009

Guilds, and their Leaders

The server got an unexpected wipe caused by my confusion. I wish it had not happened, but it did. I have a temporary server up. When I get the real server fixed, (I need to re-install everything including the OS), I will transfer all your new toons and the new database.

I would like to honor the old guilds and their leaders by allowing them to start new guilds. I have only seen Dano making an effort (and a damn good effort too!) to get to level 50.

Others have asked to be guild leaders. To them I have said, "If the old leaders don't make an effort and you make it to 50....".

We don't have the numbers (of players) to support more than 3 guilds. So I will only allow three guilds,
  1. Lawful Good
  2. True Neutral
  3. Chaotic Evil

Each will be given a Fortress when they meet the usual requirements. Five Outposts owned. After that, it's up to you to keep it from being stolen.

I welcome any and all views to be spoke here in this thread that cover Guilds