Tuesday, November 4, 2008

Feat: Blindsight 60



There are many unique things in and about BadLands RPG. Some you may find in other Realms and some you may not. Blindsight 60 is available to a few select Sub-Races. For now, Deep Orc and Orkling have the natural hunting instincts that give them Blindsight 60.

Blindsight 60 feet is similar to True Seeing. Better probably. Nothing can escape your senses within a 60 foot radius. Darkness and Blinded have little to no effect. Blindsight is the combined input from all your senses. Not just sight as with True Seeing or Spot Skill. Unlike True Seeing which is a spell and can wear off or be dis-spelled, Blindsight is permanent.
Think of a worthy predator seeking it's prey, like a Shark or a Mountain Lion, they have naturally high senses. Now, think of a Bat flying at night in total darkness, never hitting things we can't see. Finding tiny insects to eat that we could not see even in the best conditions.
Now, combine all those together. You can be deafened, but it still have other sensory inputs. Bind and deaf? Not a problem. Did you bathe today? I thought not. You stink!

And yes, everything has it's weaknesses, even a Deep Orc with Blindsight 60.

21 comments:

darianthebold said...

Blindsight is meant to be a balance between melee and its general lack of true seeing even on a bard.
Its primary role is to better equip melee against hips and darkness , since many without buffs suffer already. It was and still is a handy tool to use on a subrace.

Jim Brannick said...

Did the subraces with Blindsight change?
The list I have shows Underdark Gnomes with Blindsight 60'.

Garble said...

I think the concept of this feat is cool, but overpowered. A +10 (or whatever) bonus to spot and listen would be a more balanced approach.
Putting this onto a race that also has a strength bonus is unbalanced. With a single feat, available at level 1, you’ve made yourself basically immune to all stealth based builds. It’s true that there are spells that do the same thing, but they take 15 caster levels to get, they have a limited duration, and they can be dispelled. Rogues and other stealthers typically have lower AB, Fewer attacks per round, and less damage output than a str based melee built. That’s to make up for the fact that they can hide, and the STR based build has to dump skill points into listen and spot if they want to see them.

Leg | enD said...

wow, least someone kno's what theyre talking about


very well said garble, maybe they will listen to you as im regularly ignored

to Q: soz for not being able to explain it in the same way... i thought garble's facts were obvious :S

Jim Brannick said...

I actually have to agree with Garble here. As much as I love playing Deep Orcs, they are waaaaaaaaay overpowered IMO. The ability penalties for that subrace are nullified by the fact that dex is unimportant to armor wearers and wis is only useful to monks and clerics/druids (wis-based saves can easily be boosted with gear and a plethora of buff spells/scrolls). 10 levels of PM was the traditional way of neutralizing sneak attacks (and crits), but it cost casters a useful 10 levels. By adding Blindsight 60' to deep orcs et al., it has rendered rogues and assassins even more useless in the BL because it's that much harder to get the "drop" on someone. I've been on a number of other servers where a well-built sneaker can be a powerful foe. Not so much on the BL. Really, deep orc should either have a higher ECL or drop back on the STR or CHR. Another option might be to reduce the Blindsight to a more reasonable 10' or less... 60' seems excessive to me.
Just my opinion.

Jim Brannick said...

I forgot another thing about Deep Orcs- the new favored class "bard" in the recent subrace updates helps this already Uber subrace advance even faster (since players usually choose deep orc for bard/rdd)

Garble said...

Maybe if you used more standard English people would listen?

Leg | enD said...

i type too much bollox in too many places to check grammer/spelling/punctuation

soz, im lazy, very lazing, my typing shows that

call me a tard idc

Qwildurn said...

If it wasn't for spell-check, most of my posts would look like a 3rd grader wrote them.
The ieSpell Check
It works great for checking these posts that don't have a spellcheck. I also spend the time to "proof read" what I write before I post it. I never really understood why some people seem to think the Internet is a place where bad grammar is acceptable.

My Big Bertha Butte is a level 50 Deep Orc with Blindsight 60. She is a Bard/PM/RDD and, yes, a powerful Boss Killer she is. Possibly a ECL 3 build.

I listen to those that don't complain about every little thing and don't turn it into a personal complaint. The ability to explain reason with facts sure as shit helps. I spend a lot of time reading what everybody says, even if I disagree or don't respond.

I also realize that a person can be correct or have good views, even if they can't express them selves well.

But some people just run off at the mouth for the sake of hearing themselves talk. The people that have the most to say, say the least. The people that say the most, have the least to say.

darianthebold said...

On this issue , i dont agree with the deep orc comments at all.
They do make excellent devers that level extremely fast ( making them an attractive option) but have some weaknesses that havent surfaced here.
Firstly , no sr. That means they can be removed of buffs easily and attacked by the common non save based magic at will.
If you ever see a pvp involving a deep orc and a wiz or sorc/pale , you probably wont think its overpowered if the deep orc is yours.
Secondly , while they see hips they can be sneaked as a second attack. Clearly palemasters are immune , but a rogue still can kill a deep orc , it just cant run up and melee it ( which is dumb to a major dever anyway).
The subrace just like uber barbarian is meant to balance the melee builds we all stopped using because they were too weak and do so very well.
In fact, deep orc melee finally has a viable chance of winning pvp now due to its powers.
I accept that compared to other subraces it is unbalanced and agree with many comments.
However, I still believe the end in-game balance is the goal.
And previous to deep orc , the only toons we saw were githzerai dexer monks ...... it did change designs rapidly all those many months ago.

Anonymous said...

Yes! Your blog is great, and I know something about the night elves, they are the race I WOW power leveling when I get my first account:The reclusive Night Elves power leveling[ were the first race to awaken in the World of Warcraft Power Leveling. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. I love this race and suggested everyone that start their WOW power leveling a rogue or druidof night elf

Garble said...

Q wrote
But some people just run off at the mouth for the sake of hearing themselves talk. The people that have the most to say, say the least.


Am I ever glad I'm not one of THOSE people.

Look, blindsite 60" is awesome. I'm convinced it's over powered when combined with +6 strength and a favored class of Bard but who the hell cares. There's lots of overpowered stuff in BL and I love playing here.

So don't change a thing.

This has got me thinking about rogues though.

Blade said...

Hiya Blade here :)

I have one old "DeepOrc " without the Blindsight feat and one new one that has the feat.

Originally i preferred Tannaruk to Deep Orc as i favoured the SR for a nicer build i thought.

With the newer Sub-Races 58-68, I prefer the Dwarves and Elves now tothe Half-Orcs, especially Stone Dwarf that has the Feat "Blindsight 60" and the Maeluth is another exceptional one with SR. As for the Elves, I have chosen Dargonesti Elf for a build which Conan/Thor has made repeatedly with Deep-Orc........My Paladin29 / Sorc 1 / RDD 10 High STR Build. In the same way as i choose Tannaruk over Deep-Orc before for the SR, here again I am choosing Dargonesti Elf over Deep-Orc (With Blindsight 60) for the SR as before. It will be interesting to see how my new Sub-Race builds finish up :)

By the way, my Slicer BlackBlade Deep-Orc (with Blindsight60) was in no way unkillable in the UD recently Bard 20 / Blackguard 4 / PM 16. He was killed a few times.

In fact i think it was a Wispling build that prevailed first ? (Lycans Star -Rider) ? He killed my Blindsight 60 char if i remember correctly and prevailed against everyone else too lol.

Well I have a Wispling Build under development at the moment too (Lvl 40 at the moment :)

All the Best .........Blade :)

Qwildurn said...

WOW power leveling said... Yes! Your blog is great, ...blah blah blah...

Good old-fashioned belly-aching!
That what "The Blog" is all about. Snivelers and Chest-Pounders.
Welcome to the wonderful Internet where we can hide behind a computer and pretend to be something or somebody we're not. And when we get found out, just make up a new name because the whole damn world is just to #@&&* stupid to figure it out.

Comparing BadLands RPG to World of Warcraft is like trying to compare apples to oranges. Both are good and yet, so different.

Do we Power-Level here? Yes and how!
Is it easy to Power Level? Hell no! To get the max XP you need to hunt monsters that are 8 levels stronger than yourself. Not an easy task.

Night Elves? What's that? Sounds like some to good to eat. Me Orc Smash like eat skinny Night Elf. Need more, too scrawny.

This particular topic is not about WOW or Power-Leveling or Night Elf's though. It's about Blindsight 60, the feat not normally offered to players.
Does it change the balance of our Realm? Yes. And so does every thing, no matter what it is.
Does it upset the balance? I think not. I think it has actually brought better balance and more build choices.

Garble said...

lol,
I thought that was a spam comment. Looks like it was just an idiot.

Anyway, I like the race, still think the feat is a little too good but It definately is nice to have something other than Gith Monks on the server.

Jim Brannick said...

Blindsight is a powerful feat, I think we can all agree. I'm glad that it's available to a few select other subraces now too.
I also want to show my appreciation for all the new subraces. The new subraces have the effect of encouraging people to play something other than deep orcs and gith. It's obvious they were so popular because of the +4 ability boosts... Without having the old subrace list in front of me, the options for +4 subraces were limited (Ogrillons and Orcs maybe). Now, there's a number of subraces with those awesome +4 boosts. The most powerful are the subraces with a base race boost at generation (for example, a Stone Dwarf can start with Con24). Elves have some excellent subrace choices now as well... that being said, there's no elves with +4 dex (which would compliment their racial bonus) nor are there gnomes with +4 Con. I suggest that if new subraces are introduced in the future that elves and gnomes are addressed. Here's a suggestion:
Ghost Elves
(Nearly wiped out by the drow, this ancient subrace was tricked by a pit fiend into servitude in the Nine Hells of Baator. They eventually escaped to the Ethereal Plane, gaining magical powers linked to this plane.)
ECL 2
STR -2
DEX +4
INT -2
WIS +2
CHR -2
Feat: Dodge
SR: 5+1/lvl
Favored: Monk

Fire Gnomes:
(Fire gnomes live on Bytopia, on the Outer Planes, where they help Flandal Steelskin, the Gnomish god of metal and crafting, in his work)
ECL 2
STR +4
CON +4
INT -2
CHR -4
Immunity: Fire
Feat: Wpn Focus warhammer
Favored class: Fighter

Terry17 said...

Some things I've found out about Blindsight...

1) It does not negate concealment of any kind. Including improved invis.

2) Sneak Attack works with HiPS even if the target can see you. I've sneak attacked the Trog casters, and I think they have True Sight. Oops, I shouldn't have mentioned that one... =-]

3) Blindsight will let you see anything and everything coming, and target it. It will not protect you from or negate any ability that I have found.

I hope this will help clarify the true benefits of Blindsight.

Deimonos said...

Terry wrote:
1) It does not negate concealment of any kind. Including improved invis.

2) Sneak Attack works with HiPS even if the target can see you. I've sneak attacked the Trog casters, and I think they have True Sight. Oops, I shouldn't have mentioned that one... =-]

3) Blindsight will let you see anything and everything coming, and target it. It will not protect you from or negate any ability that I have found.


Only blindfight would help you a bit against concealment. Blindsight works like a permanent and non dispellable true seing. It's nothing like deathless mastery or defensive awareness. Everytime you are flat-footed, you will be backstabbed.. and no, trogs don't have ts. Right clicking on them, and then examine shows their abilities. However, monsters with blindsight have no such thing addressed on their examined sheet. Example: shapechangers.

Darina The Bald wrote:
The subrace just like uber barbarian is meant to balance the melee builds we all stopped using because they were too weak and do so very well.
In fact, deep orc melee finally has a viable chance of winning pvp now due to its powers.
I accept that compared to other subraces it is unbalanced and agree with many comments.
However, I still believe the end in-game balance is the goal.
And previous to deep orc , the only toons we saw were githzerai dexer monks ...... it did change designs rapidly all those many months ago.


I agree with Darian. 2 years ago, the server was full of dex monks and mages. Melee builds with no spells had a hard time lvling, and were owned fast in pvp against the other builds.
At least one sub of the main races will have blindsight at their disposal.

Hmm, I like Ghost Elves. It seems interesting.

Qwildurn said...

terry17 said: ... and I think they have True Sight. Oops, I shouldn't have mentioned that one... =-]

The Trog Healers only have True Seeing after they cast it on themselves
... Or if I'm on as DM and I think players are abusing spells like Invisible and Sanctuary. Then monsters start doing all kinds of odd things. More than one guy has run all the way to Dozo with a monster chasing him. And still died by that weak monster he could have killed if he had of stood his ground and killed what he spawned.
OMG... How did it see though my HIPS, INV, SANCT??? I'm supposed to be invincible. Isn't that what these spells are for??? DAMNIT ALL TO HELL---I DIED AGAIN!!!

Deurack said...

Q said: "Or if I'm on as DM and I think players are abusing spells like Invisible and Sanctuary."

By "abusing spells like Invisible and Sanctuary", are you talking about players spawning monsters as they run from place to place, or as they are Xp'ing?

Qwildurn said...

Players that are XPing kill what they spawn. Sometimes they get in over their heads and make a run for it. That's not abuse.