Wednesday, February 17, 2010
The last Outpost falls to "True Blades" :)
Bungle BoogleBlade has secured the premises to keep out the Riff Raff :)
All the Best ..........Blade ( For Warlords Conn & Basher Bladeless )
Friday, February 12, 2010
Shape Changers, Dopplegangers, Shifters and Druids
This is a continuation of Shifters and Druids. I changed how Druids and Shifters polymorph and that will force us to re-think our builds. Until now, Druids and Shifters SUCKED on BadLands. The newest change is how items are transferred from your "normal" form to your "shifted" form.
As is shown in the pictures, the old style copied item properties from some of your gear and onto a "monster skin". If you had AC +5 (3 times), you would loose AC +10. The same with Strength, Con, etc. My changes collect the totals and put it on as a single property.
The other thing I added was a small text display in your combat log window telling you what "set" each form is using. The three sets are: Weapon; Armor; Items;
- Weapon Set is your right hand weapon only. If the new form uses a ranged weapon, you must be holding a ranged weapon before shifting. Monk Gloves are never used nor is ammo.
- Armor Set includes Armor, Shield and Helm.
- Items Set is every thing else. Bracers are NEVER used.
Only these items will be read for AC: Armor, Shield, Helm, Amulet, Boots. AC on other items will be ignored.
NOT EVERY ITEM PROPERTY can be put on a monster skin. The script attempts to transfer EVERY item property. If you don't see a property on your skin that is in the set, that's because it won't work on a skin.
Some forms don't use any of your items. To bad. Choose another.
There are over 120 polymorph shapes each using it's own combination of sets. The sets and how they are used is setup by Bioware, all I did was allow the item properties to become additive. I only included AC and Abilities because most everything else will stack. If you find something that's not stacking, let me know so I can add it in.
No, you can't get all 120. As an example of how some forms work: If you choose Air Elemental, there are four forms you may get. Male or female depending on your gender. Standard or Elder depending on how many class levels you have. Some forms want Druid as it's high class while others want Shifter. Different forms look for different levels to become "stronger" at.
I sent the Dye Guy to school and he learned how to examine your monster items. It is important that you open you inventory so they can be read properly. I'm not sure why, but that's how it works.
Now, by know which item a form uses, and being able to examine your build, you can adjust things so it works better.
Some time back, I made a few other changes that I did not document. While polymorphed, no matter what class you are, (possessing your familiar is a type of polymorph), you will not be saved while in combat. This needs an explanation. In order to 'save' your toon, Bioware un-polymorphs you; saves you; re-polymorphs you. That is hard-coded. The process must stop your combat actions first, leaving you flat-footed and vulnerable.
All characters are automatically saved every time certain things happen. This true for all builds and classes, not just Druids.
- Level up
- Die
- Change areas
- Sit on a bench
- Smoke your pipe
- Rest
- And ... while NOT in combat ... at random intervals (about 15 seconds)
As you could see, there was a big difference between those two Dragon Forms. All things were equal except the script version. That is the dragon from the Dragon Shape Feat. No doubt your Dragon will be different, but, way better than it had been.
My build suggestions are to use a shield and sword, even if you took some Monk levels. All your gear will be remove while shifted, so you usually will benefit from Monk AC. I took 3 monk levels to get the first 10% speed at Monk 3. The bigger your sword, the bigger the properties to be transferred. Be sure to get as much wisdom as you can.
At this point, the single biggest failing of being shifted is loosing Haste. There is a Boss Drop out there named "Shape Suit". This is armor with haste on it. I think it's Chain Mail.
I have also added Druid to the UBER list. The list now includes Barbarian, Dwarven Defender, Paladin and Druid. You will need 10 Druid levels and level 21. Then you can get Strength and Wisdom (+12) transferred from you gear to your person. I'm not sure how this will work when shifted. My tester that was used for these pictures was not UBER.
Thursday, January 21, 2010
The Dark Hunter of BadLands
Drago Dirge Blade and Brandy Brent got lost in somebodies basement.
They found an Ice Cube and Spoiled Jelly.
Lack of toast and lemon aid got them killed (bad nutrition).
After resting and buffing, they scrubbed the basement clean but fell through the drain.
Arrows started singing past there ears.
Unfortunately, they didn't have what it takes to beat the Dark Hunter. No doubt he guards something important, but we haven't learned what it is yet.
A Rodeo with Gorgon
After a night of serious drinking, Brandy Brent challenged Drago Dirge Blade to ride the mechanical bull. Drago had never heard of a mechanical bull and responded with a slurred, "You first."
"I can do that, but first we gotta sneak past some (burp) little baby dragons.", Brandy drooled.
"Baby dragons? Sneak? Hah! Watch this!"
"These little baby dragons got bad breath."
"Yeeha! I feal sick."
"Any idea who's bull pen this is?"
"Ouch. I got kicked in the gut."
"It's horns ripped me a new hole."
After Gorgon the mechanical bull killed both them, the Gods took pity and breathed new life into their worthless bodies.
After they slept it off, they both rode Gorgon for a full 7 seconds. This allowed them into a secret chamber that they claimed as there own.
The Wastelands Grand Hall as decorated by "true blades".
Wednesday, January 20, 2010
Anatole, The New Boss

Eventually, Trisha Trash came to help. It took the two of them a long time to whittle away at this guy. If it wasn't for SoulBlade's Cleric Heal spell, both would have died. Several times Anatole cast Cleric Heal on self to prolong the battle.

Finally, Anatole ran out of Heal spells and when he was near death, succumbed to a Knock Down hit (his first and only). Like the dogs that they are, they kicked him while he was down and finished his life. Without the strength to hold his Kama, it dropped to the ground. Brother SoulBlade grabbed it quickly and ran through the portal that opened to claim the Outpost, "Castlevania" for the guild, "true blades" (formerly "Free Blades").
Thursday, January 14, 2010
BadLands RPG 095f - The overdue update...
BadLands RPG 095 (f) is posted and ready for testing.
About a year ago, Deimonos, Darian and a few others did a lot of marvelous work building new areas, bosses, and such. It was my job to script it in as well as fix some other issues. Just as I finished my part, my computer crashed loosing all of my work as well as some of my hardware. Deimonos sent me a copy of the mod (ver 95a or 95b) and I started over using my laptop. About halfway into it, my laptop crashed. I lost my work again as well as the entire laptop. Well, I wasn't too keen on redoing it, yet a third time. but, I finally picked up my sorry ass and did it.
In truth, I have done little parts of the work over the last year, making it hard to remember just what is there. So, we all get a new adventure and a new set of bugs to work out.
For the most part, this is untested. There will be bugs. So be patient and tell me about the bugs you find. No matter how trivial it may seem to you, please tell me. Even if it's not related to this update, tell me please. Post your comments here or send me an email.
mailto:qwildurn@verizon.net?subject=BadLands_RPG_095_bugs
This includes new subraces. The complete list is posted here http://qwildurn.game-host.org:8080/Subrace_list.txt
There are three TRUE monsters to be play-tested. These are player-monsters only available to beta testers. See the bottom of the subrace list.
New areas: I have lost count of the number of new areas, but there is a group of four named Underground Wastelands.
New Outposts: There are five or six new Outposts to be claimed. Normally I would say, "Go find 'em!". But this time I will give you some clues. (read on). The total Outpost count is 18 now.
New monsters and Bosses. Beware, some are F*&$#@ing tough! About six new bosses, some control outposts. The Boss Count is just over 30 now. This does not include low-level area bosses such as the Green Dragon near the Smoke Shack.
New Boss drops to go with the new bosses. Please note: The Trident is +8 to make up for the broken feat: weapon focus trident (standard). The 1.69 upgrade added all the feats for the Trident, but you will be down 1 AB because of a Bioware thing. Most Boss Drops are +7, so in the end you will be even.
A new weapons shops inside Castlevania. This is a level 24 melee shop with no restrictions. It is the only shop where you can finish your Great Axe as per the standard rules of BadLands RPG. Hmm, did I mention the guard named Betty?
The fixes to old problems are endless. See BadLands RPG: Updates for the partial list.
Doom Mines boss and outpost.
Castle Sheelo boss and outpost.
Castlevania boss and outpost. Yes, to get inside the castle you must first kill Betty, then another boss awaits inside.
Undergrounds Wastelands boss and outpost.
In some cases you will need a good archer or a good rogue...but wait, I'm spoiling the fun now...
To answer an old Question: Is the Lich Quested Subrace ready yet?
Answer: Not yet. If the undead skeleton test goes well, then the Lich will be possible.
For those testing the undead skeleton... The spell scripts have not been altered YET. Only the hard-coded racial type of the player. Most of the scripts will automatically treat the subrace as undead. This mean that a heal spell will hurt the skeleton and a harm spell will heal it. Turn and Bless Weapon as well as Favored Enemy should work and need to be tested. Turn, Bless Weapon and Favored Enemy are hard-coded. Most spells are scripted and can be adjusted, but some are hard-coded. If this test gets around the hard-coding, we are in business!
Qwildurn Bluemoon,
server host of BadLands RPG
Tuesday, December 15, 2009
Merry Christmas & a Happy New Year
I have been inactive as far as Badlands RPG is concerned for some time now. Also this site has had little activity for some time. It has been a little while since I saw the Badlands RPG server up too.
I have been playing Dragon Age Origins (new Bioware game) on a new quad core computer and have just finished my first runthrough. Username "Fizzbangblade" if you want to send me an invite on the Bioware server.
Also I still regularly play NWN1 online, playing on Dalakora PW which is a longterm commitment for me.
Would be fun if it was possible to meet up with the old crowd over Christmas or in the New Year.
Wishing you all a Merry Christmas & a Happy New Year,
All the Best .........Blade :)



