Thursday, October 9, 2008

BadassLands RPG


Ok, so basically Q, Deimonos, Darian and some others have been very busy updating and expanding BadLands RPG for your gaming enjoyment. With this being said I suggest to you, the player, old and new to make a brand new toon and fully re-explore the module. I've already found myself trying to take the easy way out by bugging the DM's for easy clues as to where all the new areas and shit are, well thats bullshit. Ya gotta put forth a little effort on the side of the player and man up and go exploring, the best way to do this is to build a new toon from scratch. I myself have taken some of my high level chars into the new areas but it doesnt do them justice because the characters level is to high to fully enjoy the new places. I said earlier this week that I wasn't going to make any toons until all of my current ones were finished, but it might not work out that way. There's to much new content to just sit by and not see it all. So with that being said, kick back, grab yourself a beer and start bashing enemies for gods sake! :P

Wednesday, October 8, 2008

The Version 94 Update

There are a few things that should be explained in better detail about this update.

  1. The New Favored Class System.
  2. The changes in the Player Death System.
  3. Some areas / bosses were imported from BadLands 2083

1) The New Favored Class System allows sub-races to use Favored Classes like Cleric and Paladin. It is not complex at all. The server simply gives out extra XP so Bioware can take away. You get the correct XP for your build. It is not retro-active. Older characters will still use the old system. Only new builds will get the new Favored Class System.

2) The changes in the Player Death System are complicated and and involved. The server has always had trouble keeping track of who killed who and what killed what. Most critical was the PVP deaths. The fix was to set player death to a more traditional style DND death where your not dead until -10 hit points. I actually liked it better when it was life or death and no in-between. In resolving that issue, the players were sometimes left in state of not being able to die or respawn.

I have now addressed that with this structure:

  • Any hit points between zero and -10 is unconscious and bleeding to death.
  • If you have a high Constitution, you will slowly heal. (Obtainable at build time.)
  • If you have a low constitution, you will slowly die.
  • If you have an in-between constitution, the server will roll the dice to see if you live or die.
  • If you have regeneration, from any means, you will slowly heal.
  • Any player may heal you with normal means to prevent your death.

I have made a noob quest just for the purpose of getting you some regen as early as possible. The Ink Monkey in the Tattoo Parlor will offer you a quest. You can't do it after level 15 and it can only be done once per character. She is a talkative girl and rambles on a lot. The first few players that tried the quest did not understand what she said, so I will explain.

She lost her Ink Gun while running away from a big-ass skeleton. The Ink Gun is in a random place. Each time it gets found, it will appear in a different spot. There is a 20 minute mean time between quests. That means after it is found, the quest won't be available to other players for 20 minutes.

3) The Skeleton King was imported from Leaf Stone's BadLands 2083 and it's drop is not set as a quest yet. The Theaters have been imported from 2083 and are DM run only until we get the import bugs worked out. The area under Newport Sewers was imported and the secret door works now. Brawn Crumple was imported and is in / near the Lower Mines. Qwana Hole was imported and is in / near The Tunnel. I am hosting BadLands 2083 for Leaf Stone and have his permission to "steal" from him.

Any questions, comments, complaint about this update can be said here. Player thoughts are the best source of expansion ideas. And I am working on a Lich Sub-Race Quest. Hopefully that will be included in the 95 update.

Qwildurn Bluemoon

Monday, October 6, 2008

Meph's Story of the Underworld of BadLands

The Dwarfs of Badlands, as told by Meph
retold by Glint Eastwood

The history of Dwarfs in Badlands is long. There have been native "beards" for as long as anyone can recall. Dwarven history remained slow with each sub-race governing an aspect of a mountain chain for untold generations. The Wild Dwarf Clans roamed the Mountain Slide. The Duergar empire grew under the mountains, rich from trade and slavery. The nomadic Arctic Dwarfs could be found upon Sheelo. Gold Dwarfs dotted the faces of the mountains and Deep Dwarfs hid in the darkness of the Underdark.

But all things changed.....
The coming of migration lead to swift power changes. The Wild Dwarfs were forced to retreat back in the face of expansion and are on the brink of extinction. The Duergar ranks swelled and spawned another sub-race when Meph's cult induced half-devil breeding to create Derrzagons. The Gold Dwarfs split into a group that fought migration and a group that hid. The few surviving losers of the migration that remained in Badlands are Gold Dwarfs. The hidden Clans begged for Divine Intervention and hid in the mountains as a new offshoot called Urdunnir. Azers appeared as Mind Flayer Thralls guarding the Illithidreum.

The Deep Dwarfs began to feel the pressure exerted from the growing Underdark enemies and sharing space with two Dwarven competitors - the fleeing Urdunnir and the recently appearing Azers. The Derro also appeared and tried to instigate feuds within Duergar society. But the Derrzagon assassins ended the Derro mischief this time.

New migrated Dwarfs soon emerged from the mainland. Finally, a Thrall crossbreed used by Fell Mages and Illithids called the Dwark began to surface at Underdark markets. For the Dwarven nations, things had evolved very quickly. Soon the pre-eminent Dwarf race was the migrated Dwarf and the Duergar (who lost none of their influence). The Wild, Gold, Deep and Arctic Clans shrank in the face of new threats.

posted by Qwildurn for Darian the Bold

True Adventures to New and Exciting Lands

The Southern Plains and The Grinder Gnomes of BadLands
by Glint Eastwood

The Southern Plains of BadLands are little known to the civilized world. (As if there is anything civilized about BadLands.) The mountains separating the Southern Plains from Dozo are un-navigateable. Few have been commissioned to seek out a route there. Most have never returned. In recent months, after The Terrific Storm, a new path has opened allowing passage up and over the Silver Mountains. Being a High Plains Drifter, I felt compelled to adventure into the knew unknown. Now I have returned with stories that mesmerize the young and befuddle the old. I had to use every bit of my Ranger training and my ability to hide in plain sight to survive the Eastern Plains as well as the Silver Mountain. But it was my charismatic Bard and lore skills that paid off well in the end.

High atop the Silver Mountains, on one of it's many peaks I met a powerful Bard named Blackmore. Blackmore was so sad he refused to bath or eat until his favored harp could be returned. Using my Ranger tracking skills, I found and snuck up on a band of Goblins. I was amazed at how powerful these Goblins were. But I killed a few and was able to hide from the rest. My ability to vanish into nothingness seemed to confuse them. The leader strummed the stolen harp and sparks and thunder shook the hills. I was able to slit their throats while they were stunned. I grabbed the harp along with other trinkets and returned it to Blackmore. After doing a few others tasks for the Great Bard, Blackmore rewarded me with a song of inspiration that gave me the extra edge to continue on through the hardships ahead.

In the Eastern Plains I met up with a nomadic band of Gnomes, the Chromatic Gnomes of the Plains. The Chromatics claim to have used their superior intellect to make a logical switch in genetic breeding. Their philosophy is to use their charisma as a base for magic freeing their greater intelligence for more important things, like inventing new things and understanding history. The Chromatics are mostly Bards and Sorcerers.

On the Blackfoot Islands, in the steep canyons, are Grinder Gnomes. The arrogant Humans of Newport insist on calling the Grinders Gnomes "Wild Gnomes", call them what you will, it does not make their brute savagery any bit less intimidating. The Newport culturists insist that Wild Gnomes never evolved from the Savage Years. According to the Chromatics, the Grinders of the Blackfoot Islands, were on a pilgrimage from the mainland to an mystical and secret place. After being shipwrecked on a string of small islands, the Grinders devolved from wizards, clerics and tinkers into savage Barbarians and Druids. Grinders use natural weapons like spears, clubs and rocks along with a mighty rage to stun and fear their enemies. Being able to transform to look like the enemy is a good defense. Then just walk up and silently slit their throats or listen to their plans.
I'm not one to travel beneath the crust under my feet, I leave that to Dwarfs and rats. I did meet up with a lone Dwarf named Meph and shared his mead. His tale is another story for another time.
Glint Eastwood, High Plains Drifter

Thursday, October 2, 2008

Update Teaser

I just want to say that we are working on new stuff for BadLands RPG.

Deimonos is doing the majority of the updates now. He has built some more new areas, including a new Outpost. D has built some new quests, mostly for low-levels. There are some new sub-races added, and a few existing have been spruced up. ("Spruce" is a strong and light tree used in the building of early airplanes.) I will let Deimons elaborate on his work.

I am doing what I'm good at, building scripts. I added a new "Favored Class System". I can't actually change Biowares Favored Class structure, it's hard-coded. What this new system does is give out extra XP so Bioware can take it away. The system makes two sets of calculations, to see what Bioware will do and what WE want to do, then adds or subtracts the correct amount of XP. We can set Paladin or Blackguard as a favored class now.

I am currently working on a new, Quest driven, Lich Sub-race. In short, you need to be chaotic/evil and have 20 levels Wizard plus 10 levels Pale Master. Then you need to find some quest items. Becoming a Lich is more than just looking like a Lich. To become a true Lich you must sell your soul to the devil. At which time you die so you can become Undead.

Setting a player to be treated like an undead is no easy task. I have changed some spells like heal/harm to treat a Lich Player like undead. Heal hurts undead while Harm helps undead. Just like Fireball is an AOE spell that tries to hurt everything in its wake, including it's caster, I changed healing circle so that it tries to heal all living and harm all undead. Yes, if a Lich cast a heal spell he might kill himself. LMAO

I am overwhelmed with the total amount of spell scripts that need to be changed. Monster spells, Pulse / Bolt and the like. Turn Undead is sort of working now. Planer Turning needs to be addressed along with Resurrection / Slay Living.

As always, we pre-test everything before it becomes public. Nobody likes a bugged server. And we are in the pre-test stages now.

Qwildurn

Respawn Question

Has there been a change made to the respawn stone/menu making it so that you cant spawn back into an area with a .... what are they called...the thing you claim a territory with? I killed the Medusa tonight and went to claim the territory and ran over some traps which killed me and gave me a good laugh (nicely done, whoever you are) but then it wouldnt let me spawn back into the room. I checked the spawn info and it had no record of my last death.

If that is a change that was made to prevent the theft of territories, I'm all for it. If that is a bug that prevented me from claiming a territory, I'm less for it :)

Nice to be back slaughtering bosses again. Hoping to slaughter some people again soon...in the game that is. I'm probably done with janitors for a while. The cops are getting too close.

Wednesday, October 1, 2008

Cain 0, Noobs 1


Click on the pic and see for yourselves... rofl!