Friday, December 24, 2010
Seasons Greetings
I am sorry that I have not been online as much as i would like due mainly to commitments playing on another server.
I caught a glimpse of bad weather (flooding I believe) in Southern California, i hope Qwildurn is not affected by this.
We have had quite a lot of snow all over the UK, even in the South where I live, so it is very festive here :)
All the best .........Blade :)
Wednesday, November 10, 2010
+6 Kama "Killer"
Long time no post everyone. I just wanted to post the stats of this latest boss drop for those of you planning builds that use kamas. If you can find Anatole and defeat him than this +6 Kama is yours!
Happy Hunting,
Simon Hawk
Friday, October 15, 2010
Top Secret "The Blades" Secret Society
http://www.dalakora.com
If you access the forum above as a guest (sorry but we have problems with spammers too), then look at the section called "Tome" for your characters adventures and stories.
My Story is under the same title as listed above. Enjoy :)
All the Best ..........Blade :)
Sunday, October 3, 2010
The Server is Down
Also, I am close to being done with an updated module. That might be done next week. It has some new things.
- new upgrade shops in better areas for levels 22 and 24
- many fixes and adjustments to the the shops
- I have not changed the rules, just how the NPC's apply the rules
- new bosses
- new quests (only one at this time and it's for noobs)
- new specialty items
- Buffing Stone
- Quiver
- updated Monk Base Damage system so that large size players (ogre and such) can get the greater base damage they deserve
Server Host of BadLands RPG
Sunday, September 12, 2010
Chapter Three: A Dark Pact
By Daniel Asbury
Edited by Qwildurn Bluemoon
Chapter Three
A Dark Pact
Rebeca knelt by a stream to fill her water skin, the sounds of a waterfall were hypnotic to her tired ears. It had taken a day and a half to sneak through the cave system to get to this mountain valley. A group of Fire Giants and their Ettin slaves had just finished battling some brave adventures. She could not tell how many as they had been butchered and partly cooked by the giants. “Not a good way to go”, she thought.
The skin was almost full when a large shadow blocked out the sun at her back. She rolled to the right as the head of a giant flail smashed the rocks she was previously perched on. Drawing her Greatsword, a Starfire Blade, she turned to look up at least two feet into her attacker’s face. The raging Ogre charged, spittle flying from its hideous face. It swung trying to take her head from her shoulders, but aimed too high as Rebeca dove. Rebeca’s swing sliced a large gash into the Ogres thigh muscle and dropped it to one knee. Swinging its flail at her legs, she jumped deftly landing lightly. She called the magic from her Starfire Blade, bursting into flame she plunged it deep in to the Ogres chest. She twisted the blade while yanking it free and cleaned it on the Ogres kilt. She heard chanting and turned to see a blue skinned Ogre Shaman finish a spell. Four sickly green arrows flowed from its hand blasting her off her feet and into the ice cold water below.
Rebeca awoke chained to a wall in some dark cave. There were torches in sconces along the opposite wall. The smell of must, mold and mildew burned as she breathed. She shivered and coughed. She was stripped down to her under garments with no sign of her gear. She pulled at the chains and realized there was no chance of escape.
Movement to the left caught her attention. Three figures moving towards her. She breathed a sigh of relief realizing they were too small to be Ogres at least. The center figure walked a powerful stride while the other two shambled along.
As they came into the dim light, she could see the center figure was the goal of her quest. The Lich Lord Alcatraz, more evil looking than she had ever imagined, flanked by two undead warriors stood in front of her. The aura of evil rolled off him causing her to shudder and gag on her own vomit.
“What have he here, I wonder?” His voice was like gravel being dropped down a metal tube. “I smell noble flesh, and from the armor and tabard my thralls found on you, I assume you are Lady Rebeca StarBlood."
“I am! I have been searching for you! I am in need your wisdom, Lord.”
“And what makes you think I would help someone like you?”
“My father was killed by an assassin. An amulet with a guild symbol was found. It is in my pack on a gold chain.”
The Lich waved his hand and the thralls moved to retrieve the amulet. “And this has what to do with me?” crocked the Lich.
“I need you magic skills to find him”, Rebeca pleaded.
“And what do I get out of this bargaining?”
“I will swear allegiance to you and serve you as long as you require. I just want my vengeance!” Her voice went cold.
The Lich grinned. “There is one service I would require of you Lady StarBlood. After, it is completed. Then, we will find this assassin.”
Rebeca bowed her head in submission. “I thank you my Lord.”
The Lich pulled a crystal from his tattered robes and placed it to Rebeca’s forehead and chanted rhythmically. Rebeca screamed as her soul was torn from her body. She felt herself drifting into unconsciousness. The last thing she heard was her Lords voice in her mind. “There is much training ahead of you, rest now.”
The blackness swallowed her whole.
Sunday, September 5, 2010
Chapter Two: A Lost Soul
Rebecca StarBlood had been traveling for over a month to reach the frontier desert town of Dozo. It would have been quicker if she had been accompanied by a company of StarBlood Guards, but she had shunned her responsibilities and left the City of Newport to fend for it’s self. The going was tough; she had heard from the highly skilled adventure, Wiggles the Wizard, that Dozo would be the best place to start her search for her father’s killer.
She had encountered the Mage taking his ease in the Smoke Shack, an out of the way tavern deep in an old forest, three weeks after her journey began. He had said, “The best way to reach Dozo would be to travel through the Shadow Tombs, but be careful.” He looked at her with sympathy having known her father for a short time as he passed through Newport on his way to seek out a Drow High Priestess.
The Shadow Tombs were where the dead from the Desert Wars had been buried. The Humans had pushed the advancing Troglodyte Empire back deep within their mountains.
“Is there anyone who could help me in Dozo?” she asked, not concerned with the dangers she faced ahead.
“There is one that may be able to help you.” He looked as if to say more. “His name is Shorty, a Dwarf of some power and standing. But, like most frontier people, he is greedy, always wanting gold or some treasurer taken from the body of the great beasts from these lands”.
Wiggles reached in to a pouch on his robe and pulled out a vile of what looked like blood. “What is this?” Rebecca asked.
“This is the blood of a great Dragon by the name of Sheelo.” He laughed as if remembering a joke. “I was trying to perfect a teleportation spell that went a little wrong and ended up on a mountain looking at this great Dragon. Well a small battle ensued and I was the victor.” He shrugged as if it was no mean feat.
“What am I to do with this?”, she asked placing the vile into her pack.
“Shorty has been after dragon blood for a while. Trade him this for any information he has on the guild symbol you carry”.
She embraced the old wizard. “Thank you Wiggles. I must be off.”
“Good luck Rebecca.” With that the Wizard vanished.
A week after her encounter with Wiggles she strode into Dozo and compared it to the city she had grown up in. Dozo was a scattering of buildings here and there with an inn dominating the center of town while Newport was neat and tidy with cobbled streets. She was limping badly; a large Zombie Warrior had cut a deep gash into her thigh with a rusty Great Sword. She managed to remove its head which she carried in her pack.
“You! Girl! In need of some healing?”, said an elderly looking Cleric of some Order she did not recognize. “Five gold will have you walking in no time. Without a limp you can run faster.” He smiled and she could see his teeth were black and quit a few missing.
She pulled her coin purse and counted out five gold. “Here.”, she said sitting on the bench he indicated.
“Do you know of a Dwarf named Shorty and where I would find him?”, she asked as he began to pour some liquid into the cut on her leg.
“He’s in the armory, look, there. We are done here now. May the Goddess guide your sword.” With that he turned his back on her.
Rebecca stood and looked around and saw a squat building belching black smoke and guessed that it must be the armory.
As she entered she saw a Dwarf sitting with a mug of ale in hand watching two blacksmiths go about their task. She was taken back at first, then amused. Rebecca had never seen nor heard of Dwarfs, Elves and Half-Orcs getting along before. Yet here they were in one small hut. “Might be strong Charm magic by a powerful Sorceress.”, she thought.
“Are you Shorty?”, she inquired.
“Yes, what do you want Girl.”, he replied, a gruffness to his voice.
She pulled the Assassin’s amulet from her pack and handed it to him. He looked at it and smiled. “There is only one guild that carries this mark, The Royal Assassins. Hard to find unless you know who to look for.”
She placed the amulet back in her pack and pulled the vile of Dragon Blood out to hold up before the dwarfs eyes. “Where?”, she snapped.
“I can’t help with that I’m afraid.” The look on his face of fear and greed was strange.
“Tell me where to find Alcatraz the Lich Lord” she screamed quietly.
“West, but he is guarded well. Here take this map. Now give me the blood.”
She dropped the vile on the table, picked up the map and left.
Saturday, September 4, 2010
Chapter One: Assassin’s Blade
It was a miserable and stormy night, the tail end of a hurricane had blown in from the sea, ships and shops alike had batten down the hatches. A watchman of the StarBlood Guard stood as tight to the castle wall as he could, trying to keep out of the wind and rain. A flicker of movement ahead caught his gaze just as a sharp pain at the base of his skull dropped him into a black void.
The Assassin looked around to make sure this murder had gone unnoticed, retrieved the red cloak off the dead watchman and threw it over his shoulders. He climbed the wall into the marshalling yard of the castle confidant that it would be clear. The Druids he had paid for the weather magic had earned their money. “Shame they won’t get to spend it”, he thought. He had slain them dead the moment the spell was cast.
The Duke of Newport looked out the window at the unusually bad weather. Ammund StarBlood was an old man at 50 years of age. He sat at his desk looking at the painting of his late wife, she had been killed in a riding accident two year previous. He thought of his only child, a daughter, Rebecca StarBlood who was serving as a Knight Captain in the StarBlood Guard. There had been reports of Sea Hags to the south of Newport and she had been sent with a small company to stamp them out.
The Assassin looked at the Duke through the window as he pulled the costly scroll from his pack and read it. A green light surrounded the Assassin and he slipped through the glass of the window to stand behind the Duke. As the lightning flashed the Duke saw the shadow of someone behind him and dove forward receiving a slash across his back where his throat once occupied. He spun around pulling his belt knife searching for his attacker, but no one was there. As he turned to shout for guards, a knife plunged into his chest. As the Duke fell he grabbed for the Assassin snagging his amulet instead.
A loud knocking at the door stopped the Assassin from retrieving his amulet. With two quick steps and a dive, the Assassin was out the window. The guard entered the room to see his Lord on the floor, a pool of blood around him. He shouted for a healer to come at once and for the guards to seal the castle.
A day later Rebecca StarBlood rushed through the halls of her family’s castle, heading to her fathers office. As she opened the door, her heart sank. Behind the desk sat her father’s Sword Master, Amir Coldstone.
“Rebecca, you are back. Thank the Gods. The city is in an uproar. The other Nobles have locked themselves away for fear they will be next.”
“Who has done this? Where is he?”
The anger in her voice was startling. Amir stood and came around the desk to hug her. “No one has been apprehended as yet. There is no clear way of how they got in and out. All we have is this.” He held out a gold amulet with a guild symbol on it, a knife and wand crossed over each other.
“Do we know which guild claims this herald?”, Rebecca asked, the venom thick in her voice.
“No.”, said Amir flatly. “No one has claimed responsibility for this murder. Your father and his before him have kept this city and the surroundings quite for over seventy years.”
“There is one who can help me find this killer.” She looked at Amir and he saw something in her eyes change for the worse. Gone was the grief for her father. Now there was only hate. Hate for the killer. “I go to seek Alcatraz the Lich Lord.” With that she pulled the StarBlood emblem from her armor and left her life behind her and went to find revenge on her father's killer.
Thursday, September 2, 2010
The Buffing Stone
I'm working on a new update that includes a Buffing Stone. The stone is functioning well and has been installed into the current game module for testing. It is available only in the Beta Room (black crate) and may given away as gifts for now. I have not yet decided if I will sell them in a store or have them as a Boss Drop.
- There are two Buffing Stones, one for "self" and one for "others".
- Both work the same except for who you may buff.
- You may own and use as many of each as you wish.
- To load the stone: Open your inventory and cast your spells into the stone one at a time.
- To clear the stone of spells: Use the stone on it's self.
- To buff with the stone: Rest, then use the stone to buff your self and/or others.
- This will NOT give you extra spells nor allow you access to spells or meta magic you don't already have.
- If you cast an extended spell into the stone, an extended spell will be cast out of it later.
- This is to be used as an extension of your Quick Bar, freeing it up for more useful combat stuff and things.
- You can not charge the stone with hostile spell.
- Charging the "others" stone with "personal only" spells will result in you being buffed.
- If you don't have the spell in memory, that one spell will be ignored.
- There is no limit to how many spells can be stored in a Buffing Stone.
- The stones may be "charged" and given away, but, if the user does not have a spell in their spell book AND in memory, that one spell will be ignored.
- If the Buffing Stone was charged with a Meat Magic Spell (extended spell...) and you no longer have that Meta Feat, that spell will be cast as a normal spell.
- THIS IS NOT A SEQUENCER
- Ultimately, it is you who is casting each spell.
- The Buffing Stone is loading your actions list with the spells to cast.
- Trying to do another action before the spells are finished will usually break the buffing cycle.
In the above picture, Wiggles the Wizard has used the Buffing Stone to buff self with all the spells you see. Roughly 30, or three full Quick Bars worth.
On a side note: I have recently changed how a few buffing spells target and probably did not document that change. So, read on . . .
- Weapon buffing spells will now seek out the next equipped weapon.
- That means you no longer need to switch weapons in order to dual wield and buff up.
- You can now target self and/or others twice with the same spell to buff the second weapon.
- Melee spells include: Magic Weapon, Greater Magic Weapon, Flame Blade, Darkfire, Bless Weapon, Holy Avenger.... hmm and a few others.
- I think I changed every weapon buffing spell actually.
- * This can also buff Creature Weapons such as claws and beaks.
- * If you are testing one of the Player Monsters, you can buff your claws.
- * If you are in party with a Shifter, you can buff their claws after they shift.
- * This works by testing each weapon for the spell being cast, and buffing or moving on to the next weapon.
- ** The order is: Right Sword, Left Sword, Right Claw, Left Claw and finally Teeth.
- **** Note to all: A Player Monster gets ONLY three (3) main attacks even if he has five (5) weapons. As near as I can tell, the order of importance is: Right Sword, Left Sword, Left Claw.
- Arrows and other ranged weapons can now be buffed as well.
- To buff ranged ammo, first equip the weapon (bow...) then target self.
- All ammo (arrows...) of that type in the the targets possession will be buffed.
- Ranged spells include: Flame Blade, Darkfire, Bless Weapon.... hmm and a few more.
- I excluded Magic Weapon, Greater Magic Weapon and a few others.
So, this means that if you dual wield and can buff self, you can load your Buffing Stone with all the Weapon Buffing spells that you would normally cast on your self, and then buff up with a single click.
As always, play with it and let me know what you find. I want to hear the Good, the Bad, and the Ugly.
Qwildurn Bluemoon
Saturday, August 28, 2010
Bank Holiday Boss Bash
hi Q was trying to post this comment but ould not let meI don't know what day the "Bank Holiday" is. Must be an English thing.
Bank Holiday Boss Bash
any body with a toon lvl 40-45 meet in Dozo at 2130 UK time to get that boss drop you always wanted with enough of us we can hit every boss there :)
it was an idea i had the other day was partyin with some one and we were trying to get the boss drops that we made are toons for (weapon master Katana KISS) but had no chance and thought it would be cool if we had as many people as we can and go out and take on every boss in Badlands kinda PC v NPC slug fest.
Thanks Dan
As you may know, we have had a bad time with spammers posting CRAP and had to make a few changes. This change in security is sad because now you cannot post any comments unless your on our list of "safe people". We will be happy to add any of our players to the list of "safe" people, but you need to ask.
Tuesday, August 10, 2010
Latest Updates.
Badlanders, don't forget to keep checking the latest updates to the server. Here is a current list of additions for 2010. Thanks Q!
+ ver 95
- Added new Outposts
- Added new Boss, Boss Drop and Boss Area
- Added 2 new areas
- Added 2 new sub-races
- Fixed "The Works" on the Healers buff list
- Addressed the "double death" glitch
- Addressed an issue where Monk Gauntlets would not fit
- Converted the UBER Barbarian System to use "skills" instead of "extra AC" *** You should go to UD and change out your old gear
- Added Uber Defender and Uber Paladin to the UBER Classes list.
- Added an Invisible Helm System
- Addressed an issue that prevented potions from working normally
- Fixed several Database read/write issues
- Sub-Race Slaves can now show you what your sub-race might look like
- Added the skills and feats that are new to 1.69 to the HGLL Engine
- HGLL can now carry-over the unused skill points from level 40
-* This will happen for older toons at next HGLL level-up
- Addressed an XP issue with the Favored Class System that caused the XP to be to low or to high
- Addressed an issue that did not properly remove the mounted horse on player death
- Included an experimental "Player-Monster" race for Beta Members and DM's only. If you're on that list and want more info, please email me.
January 14, 2010 7:29 PM
Qwildurn said...
11 February 2010
+ ver 96
- Altered the Druid / Shifter Polymorph system.
> Item Properties are now additive.
> The Dye Guy can examine your polymorph item for you.
> At time of polymorph, a message is sent to you telling you which item sets were used for that form.
> Item sets are: Weapon, Armor, Items.
> Weapon Set: is melee or ranged and will only be used if the new/old are same type (melee or ranged).
> Armor Set: is Armor, Shield and Helm.
> Items Set: is every thing else.
>>> Note: Monk Gloves, Bracers and Ammo are excluded in ALL cases.
> AC will be taken from: Armor, Helm, Shield, Amulet, Boots. ONLY. There is an upper limit of +20 here that I can't change.
> Ability Bonus is capped at +12 per ability. Uber Druids may or may not use their Uber Abilities.
February 11, 2010 4:42 PM
Qwildurn said...
16 February 2010
+ ver 97
*** These changes are ALL retro-active
--- Monsters ---
- All Dragons now have 20 more strength
- Humanoid Class is now a melee BAB class
--- Players ---
- The Base Attack Bonus (BAB) has been raised.
- Pure Fighters get 40 BAB at level 40
- Pure Rogues get 30 BAB
- Pure Mages get 20 BAB
(it was 30, 25, 20)
- Mixed classes will be adjusted accordingly
- Classes of the same BAB value are added
together to avoid some of the BAB loss from
not staying with the "4 class group" that
Bioware setup.
- You will probably see an "Attack Decrease" ICON
Do not worry. You have the correct AB
- I have to give you extra BAB, then take some away
- You can still buff up as normal
- All builds except Mages will see more AB
*** These changes are ALL retro-active
February 17, 2010 2:29 AM
Qwildurn said...
09 Aug 2010
+ ver 99
- Added an ammo replicator to the upgrade shops.
- Most weapon buff spells will seek out the next weapon being held. You no longer need to switch weapons or open your inventory to buff.
- Moved the door at the Stone Conjoint to match the outside of the building.
- Closed the Arena until I can get it fixed.
Tuesday, August 3, 2010
Conquest
There should be a paid version and a free demo available on the android market for those of you interested.
Wednesday, February 17, 2010
The last Outpost falls to "True Blades" :)
Bungle BoogleBlade has secured the premises to keep out the Riff Raff :)
All the Best ..........Blade ( For Warlords Conn & Basher Bladeless )
Friday, February 12, 2010
Shape Changers, Dopplegangers, Shifters and Druids
This is a continuation of Shifters and Druids. I changed how Druids and Shifters polymorph and that will force us to re-think our builds. Until now, Druids and Shifters SUCKED on BadLands. The newest change is how items are transferred from your "normal" form to your "shifted" form.
As is shown in the pictures, the old style copied item properties from some of your gear and onto a "monster skin". If you had AC +5 (3 times), you would loose AC +10. The same with Strength, Con, etc. My changes collect the totals and put it on as a single property.
The other thing I added was a small text display in your combat log window telling you what "set" each form is using. The three sets are: Weapon; Armor; Items;
- Weapon Set is your right hand weapon only. If the new form uses a ranged weapon, you must be holding a ranged weapon before shifting. Monk Gloves are never used nor is ammo.
- Armor Set includes Armor, Shield and Helm.
- Items Set is every thing else. Bracers are NEVER used.
Only these items will be read for AC: Armor, Shield, Helm, Amulet, Boots. AC on other items will be ignored.
NOT EVERY ITEM PROPERTY can be put on a monster skin. The script attempts to transfer EVERY item property. If you don't see a property on your skin that is in the set, that's because it won't work on a skin.
Some forms don't use any of your items. To bad. Choose another.
There are over 120 polymorph shapes each using it's own combination of sets. The sets and how they are used is setup by Bioware, all I did was allow the item properties to become additive. I only included AC and Abilities because most everything else will stack. If you find something that's not stacking, let me know so I can add it in.
No, you can't get all 120. As an example of how some forms work: If you choose Air Elemental, there are four forms you may get. Male or female depending on your gender. Standard or Elder depending on how many class levels you have. Some forms want Druid as it's high class while others want Shifter. Different forms look for different levels to become "stronger" at.
I sent the Dye Guy to school and he learned how to examine your monster items. It is important that you open you inventory so they can be read properly. I'm not sure why, but that's how it works.
Now, by know which item a form uses, and being able to examine your build, you can adjust things so it works better.
Some time back, I made a few other changes that I did not document. While polymorphed, no matter what class you are, (possessing your familiar is a type of polymorph), you will not be saved while in combat. This needs an explanation. In order to 'save' your toon, Bioware un-polymorphs you; saves you; re-polymorphs you. That is hard-coded. The process must stop your combat actions first, leaving you flat-footed and vulnerable.
All characters are automatically saved every time certain things happen. This true for all builds and classes, not just Druids.
- Level up
- Die
- Change areas
- Sit on a bench
- Smoke your pipe
- Rest
- And ... while NOT in combat ... at random intervals (about 15 seconds)
As you could see, there was a big difference between those two Dragon Forms. All things were equal except the script version. That is the dragon from the Dragon Shape Feat. No doubt your Dragon will be different, but, way better than it had been.
My build suggestions are to use a shield and sword, even if you took some Monk levels. All your gear will be remove while shifted, so you usually will benefit from Monk AC. I took 3 monk levels to get the first 10% speed at Monk 3. The bigger your sword, the bigger the properties to be transferred. Be sure to get as much wisdom as you can.
At this point, the single biggest failing of being shifted is loosing Haste. There is a Boss Drop out there named "Shape Suit". This is armor with haste on it. I think it's Chain Mail.
I have also added Druid to the UBER list. The list now includes Barbarian, Dwarven Defender, Paladin and Druid. You will need 10 Druid levels and level 21. Then you can get Strength and Wisdom (+12) transferred from you gear to your person. I'm not sure how this will work when shifted. My tester that was used for these pictures was not UBER.
Thursday, January 21, 2010
The Dark Hunter of BadLands
Drago Dirge Blade and Brandy Brent got lost in somebodies basement.
They found an Ice Cube and Spoiled Jelly.
Lack of toast and lemon aid got them killed (bad nutrition).
After resting and buffing, they scrubbed the basement clean but fell through the drain.
Arrows started singing past there ears.
Unfortunately, they didn't have what it takes to beat the Dark Hunter. No doubt he guards something important, but we haven't learned what it is yet.
A Rodeo with Gorgon
After a night of serious drinking, Brandy Brent challenged Drago Dirge Blade to ride the mechanical bull. Drago had never heard of a mechanical bull and responded with a slurred, "You first."
"I can do that, but first we gotta sneak past some (burp) little baby dragons.", Brandy drooled.
"Baby dragons? Sneak? Hah! Watch this!"
"These little baby dragons got bad breath."
"Yeeha! I feal sick."
"Any idea who's bull pen this is?"
"Ouch. I got kicked in the gut."
"It's horns ripped me a new hole."
After Gorgon the mechanical bull killed both them, the Gods took pity and breathed new life into their worthless bodies.
After they slept it off, they both rode Gorgon for a full 7 seconds. This allowed them into a secret chamber that they claimed as there own.
The Wastelands Grand Hall as decorated by "true blades".
Wednesday, January 20, 2010
Anatole, The New Boss
Eventually, Trisha Trash came to help. It took the two of them a long time to whittle away at this guy. If it wasn't for SoulBlade's Cleric Heal spell, both would have died. Several times Anatole cast Cleric Heal on self to prolong the battle.
Finally, Anatole ran out of Heal spells and when he was near death, succumbed to a Knock Down hit (his first and only). Like the dogs that they are, they kicked him while he was down and finished his life. Without the strength to hold his Kama, it dropped to the ground. Brother SoulBlade grabbed it quickly and ran through the portal that opened to claim the Outpost, "Castlevania" for the guild, "true blades" (formerly "Free Blades").
Thursday, January 14, 2010
BadLands RPG 095f - The overdue update...
BadLands RPG 095 (f) is posted and ready for testing.
About a year ago, Deimonos, Darian and a few others did a lot of marvelous work building new areas, bosses, and such. It was my job to script it in as well as fix some other issues. Just as I finished my part, my computer crashed loosing all of my work as well as some of my hardware. Deimonos sent me a copy of the mod (ver 95a or 95b) and I started over using my laptop. About halfway into it, my laptop crashed. I lost my work again as well as the entire laptop. Well, I wasn't too keen on redoing it, yet a third time. but, I finally picked up my sorry ass and did it.
In truth, I have done little parts of the work over the last year, making it hard to remember just what is there. So, we all get a new adventure and a new set of bugs to work out.
For the most part, this is untested. There will be bugs. So be patient and tell me about the bugs you find. No matter how trivial it may seem to you, please tell me. Even if it's not related to this update, tell me please. Post your comments here or send me an email.
mailto:qwildurn@verizon.net?subject=BadLands_RPG_095_bugs
This includes new subraces. The complete list is posted here http://qwildurn.game-host.org:8080/Subrace_list.txt
There are three TRUE monsters to be play-tested. These are player-monsters only available to beta testers. See the bottom of the subrace list.
New areas: I have lost count of the number of new areas, but there is a group of four named Underground Wastelands.
New Outposts: There are five or six new Outposts to be claimed. Normally I would say, "Go find 'em!". But this time I will give you some clues. (read on). The total Outpost count is 18 now.
New monsters and Bosses. Beware, some are F*&$#@ing tough! About six new bosses, some control outposts. The Boss Count is just over 30 now. This does not include low-level area bosses such as the Green Dragon near the Smoke Shack.
New Boss drops to go with the new bosses. Please note: The Trident is +8 to make up for the broken feat: weapon focus trident (standard). The 1.69 upgrade added all the feats for the Trident, but you will be down 1 AB because of a Bioware thing. Most Boss Drops are +7, so in the end you will be even.
A new weapons shops inside Castlevania. This is a level 24 melee shop with no restrictions. It is the only shop where you can finish your Great Axe as per the standard rules of BadLands RPG. Hmm, did I mention the guard named Betty?
The fixes to old problems are endless. See BadLands RPG: Updates for the partial list.
Doom Mines boss and outpost.
Castle Sheelo boss and outpost.
Castlevania boss and outpost. Yes, to get inside the castle you must first kill Betty, then another boss awaits inside.
Undergrounds Wastelands boss and outpost.
In some cases you will need a good archer or a good rogue...but wait, I'm spoiling the fun now...
To answer an old Question: Is the Lich Quested Subrace ready yet?
Answer: Not yet. If the undead skeleton test goes well, then the Lich will be possible.
For those testing the undead skeleton... The spell scripts have not been altered YET. Only the hard-coded racial type of the player. Most of the scripts will automatically treat the subrace as undead. This mean that a heal spell will hurt the skeleton and a harm spell will heal it. Turn and Bless Weapon as well as Favored Enemy should work and need to be tested. Turn, Bless Weapon and Favored Enemy are hard-coded. Most spells are scripted and can be adjusted, but some are hard-coded. If this test gets around the hard-coding, we are in business!
Qwildurn Bluemoon,
server host of BadLands RPG