Friday, February 15, 2008

Locked Doors

So I was making a new character and I found a locked door that I had to bash through. I’ve heard that Q wants there to be more for rogues to do, but I don’t think putting in a locked door that you HAVE to go through is the way to do it.

If it’s a rare thing than people will just bash ‘em when they have to.
If locked doors are common people will cross class pick locks and count on +12 dex gear to get them through but still won’t take much rogue.

What I think would be cool are side quests that you need a rogue to do.
Like a storage area in the Drow area with plenty of locks and traps and some good loot, potions you can’t buy anywhere else like heal or heroism. Maybe a tough guardian that you need to sneak past.
Or a secret tunnel that gets you to a boss without having to go through the rest of the critters.
Or allow rogues to get into bases without killing a boss if they have enough search/sneak and open skills.

Just some thoughts.

3 comments:

Simon Hawk said...

I'm with you on this one Garble, it's no fun bashing your way through doors that you NEED to use. Remember on death & dishonor how annoying it was to get through the main area where there were locked doors every 10 steps.

I do however like the idea of having certain areas, treasures, bosses ect, that would only be accessible by having a good rogue build.

Garble said...

It should be intermediate along the way. If you have a boss or really cool lvl 40 item that takes rogue skills to get W29/PM10/R1 will get even better. If there’s a room in the shadow tombs that has a potion of greater stone skin in a locked and trapped chest behind a secret door on the other hand…

Deurack said...

I agree, but just wanted to point out that there actually is a quest you need a rogue to complete. There is a locked door blocking access to the questgiver of the 'Holy Avenger' quest that you must get through that has no key and cannot be bashed.